Performance Notes
This is an opera intended for performance
outside the opera house. The reasons are many. First, amplification
is verboten in opera houses, but it is a part of our lives, in
nearly all the music we listen to. Second, Nineteenth-century vocal
styles still rule the raked stages though it is not the voice of
our era nor of my country. Economically, the cost of mounting a
large scale production is forbidding, and that monetary pressure
doesn't encourage opera houses to take chances. So those who seek
to take risks in exploring new territory must find smaller, more
hospitable homes.
My last opera had a large cast and though it received
a production, I knew I needed a simpler, more economical piece if
I wanted it to be seen by a larger, audience. What would be more
economical than a one-man opera? I also had an interest in exploring
a new compositional technique I'd recently come across...
virtual motion employs some experimental lip-sync techniques
developed by composer John Moran. My application of the technique,
however, is diametrically opposed to his. In Moran's work, like his
1995 opera Mathew in the School of Life, several people play
one character - all wearing identical costumes - in a show with a
dozen characters. The lip-syncing created perfect vocal unity for
each character. I then had the idea to flip this on its head and
have one performer play many characters.
In this lip-sync process, the text is spoken and sampled
prior to production. The sampled lines are then reassembled and recorded
within the texture of a musical composition (often after passing
through effects processors). Though these lines are not spoken with
specific pitches, they take on a musical quality because of their
repetition and specific placement.
The musical score is created from three sources: synthesized
sounds, sampled sounds, and live instruments digitally recorded.
The technical limitations of home-studio hard disk digital recording
encourages the repetition and looping of short phrases (1 to 8 bars)
which lends itself to a post-minimalist aesthetic.
In addition to traditional pitch and percussion instruments,
the score also employs samples of both real and cartoon sound effects
which allow for heightened, non-naturalistic movement-theatre I call
live-action animation.
In addition to the lip-syncing, the piece is one-third
sung. The singing passages occur more often as the opera unravels
and the emotional dynamic expands. The score is always intended to
be played from a recorded medium in live performance. It is through
the contrast of sung versus spoken, recorded versus live and danced
versus naturally moved to, that the opera develops its aesthetic
tension.